It then shows all actions which are executed in this action group and it is possible to remove any action from the sequence. To create a sequence for an action group, the action group has to be selected. Activating multiple environmental sensors.Toggling the gimbal lock of all engines.Switching active engine groups on complicated craft such as VTOL planes.Switching from jet engines to rockets on an SSTO to avoid asymmetric flameouts.Extending ladders along with landing gear.An abort or command module ejection sequence.Action groups trigger all their parts simultaneously, allowing quick changes in situations where using the popup menus would be impractical or dangerous, such as surface landings or while the engines are throttled up during a maneuver.Ĭommon uses of custom action groups include: This makes action groups useful for coordinating the functions of multiple parts all over a spacecraft, or for making the same change to several identical parts. The tower lifts up the command pod with the Abort action groupĪn action group can cause any action that can also be triggered by right-clicking a part and making a selection from its popup menu. However, if the game is saved while holding down the Brake key, and the save is then loaded, the brakes will remain on, and the Brake key will need to be pressed again to release them. ↑ Brake is the only hotkey that automatically toggles off when the key is released.↑ Names taken from "Input" section of settings.All action groups are always available in science and sandbox modes. The player can start with action groups enabled in career mode with a custom difficulty setting. At level three, custom action groups are available. At level two, basic action groups are available allowing the stage, gear, light, RCS, SAS, abort, and brakes groups to be customized. The VAB or SPH buildings must be upgraded to enable them. In a default career mode, the action groups button is not initially visible.